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#Does denuvo affect performance code
While both executables are using the same asset base, there might be another code difference. It also occurs similarly in both other scenes, and overall the demo version shows a 6.7% geometric mean improvement in loading times compared to the final release.ĭoes this mean that Denuvo slows down loading in FFXV? Not necessarily.
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There is a measurable, though small, difference, and this difference persists across multiple measurements and game restarts. The chart above shows the loading times with 2, 4 and 6 cores available to the game in the release and demo versions. The number I report is the median time it takes from clicking “yes” on the loading prompt until the game is fully faded in at the loaded location. What, then, about a commonly CPU-bound, far less frequent, but still fundamental operation-loading?įor these experiments I had to implement a rather exhaustive testing scheme to make them truly repeatable: I always load the same sequence of areas, warm up caches with an initial loading phase, and repeated each measurement at least 3 times (more if there was an outlier). If this is done well, as it appears to be in Final Fantasy XV, then nothing that is called often during a normal gameplay frame will be affected. The results: loading timesįrom what is publicly known about the implementation of Denuvo, its integration likely requires game developers to select a subset of functions to be protected. Overall, these results paint a rather clear picture: Denuvo does not affect in-game performance negatively in Final Fantasy 15. It seems far more likely that-due to the open world nature of the game and the lack of direct save portability-the benchmark situations are simply not exactly equivalent. While these differences are still small, they are sufficiently large and repeatable to qualify as more than measurement errors.ĭoes this mean that Denuvo slows down the game in scene 2, but then turns around and speeds up scene 3? I very highly doubt it. In scene 2, the release version is 3.5% slower in the geometric mean across core counts, while in scene 3 the release version is 5.6% faster in the same metric.